Data structure
In computer science, a data structure is a way of storing data in a computer so that it can be used efficiently. Often a carefully chosen data structure will allow the most efficient algorithm to be used. The choice of the data structure often begins from the choice of an abstract data structure. A well-designed data structure allows a variety of critical operations to be performed, using as few resources, both execution time and memory space, as possible. Data structures are implemented using the data types, references and operations on them provided by a programming language.
Different kinds of data structures are suited to different kinds of applications, and some are highly specialized to certain tasks. For example, B-trees are particularly well-suited for implementation of databases, while routing tables rely on networks of machines to function.
In the design of many types of programs, the choice of data structures is a primary design consideration, as experience in building large systems has shown that the difficulty of implementation and the quality and performance of the final result depends heavily on choosing the best data structure. After the data structures are chosen, the algorithms to be used often become relatively obvious. Sometimes things work in the opposite direction - data structures are chosen because certain key tasks have algorithms that work best with particular data structures. In either case, the choice of appropriate data structures is crucial.
This insight has given rise to many formalised design methods and programming languages in which data structures, rather than algorithms, are the key organising factor. Most languages feature some sort of module system, allowing data structures to be safely reused in different applications by hiding their verified implementation details behind controlled interfaces. Object-oriented programming languages such as C++ and Java in particular use classes for this purpose.
Since data structures are so crucial, many of them are included in standard libraries of modern programming languages and environments, such as C++'s Standard Template Library, the Java Collections Framework, and the Microsoft .NET Framework.